Come Fall, Microsoft Flight Simulator to Work with One VR Headset

This fall onwards, Microsoft Flight Simulator would be compatible with VR (Virtual Reality) devices. It would work with the HP Reverb G2 Virtual Reality headset. The VR version would be available for free along with the game. Going forward, the VR functionality is expected to launch various other headsets in the future. However, so far, Microsoft has not provided any schedule for any of these events. Now, the beta version of the Flight Simulator also supports the head motion tracking solution TrackIR. 

The HP Reverb G2 headset has a resolution of about 4320×2160 pixels. It is almost 2.5 times higher than the number of pixels found in Oculus Rift. For a long time now, the Microsoft Flight Simulator series has been apt for including a virtual reality feature. The most recent version of the game has been developed by Asobo Studio, along with a few other partners. 

What comes in the latest version of Microsoft Flight Simulator?

According to the developers, the game uses a combination of AI, procedural generation, photogrammetry, and programming features to reconstruct the entire planet, including minute details like buildings, trees, and many more. The game ships in other details like real-time weather, air-traffic and recognizes the events that happen in reality. These features allow pilots to make a conscious decision on how they should fly about in case of a severe storm or how they should go alongside an actual plane. 

Apart from all of these, a lot of attention has been given to the making of cockpits, physics, and location details. The preview of the game reflects all of these aspects. With VR coming for this game, the entire game would surely have a better after-effect. 

The Reverb headset has been developed with combined efforts from Microsoft, Valve, and HP. The G2 based model is expected to arrive on board along with the Flight Simulator, sometime during fall 2020. The price of the headset is $600. 

Flight Simulator is expected to arrive on August 18th. It would be having three variations, each priced differently. The standard edition, which would come with 20 planes and 30 airports, would be priced at $60. The deluxe edition would add 5 planes and 5 airports each, to the standard version. This one comes at $90. And finally, the premium deluxe edition, as the name sounds, is pretty huge. It would contain 30 planes and 40 airports, and it is priced at $120. 

Every version of Flight Simulator consists of about 37,000 airports. A lot of individual attention has been provided to these attributes with the aid of machine learning systems and photogrammetry. Featured spots are coming with every version, which has been hand-coded. These programs add a lot of detail and depth to these features. All versions of the game have access to the same set of locations. However, the deluxe and the premium deluxe editions might add a little extra flavor to a few places. 

Sebastian Wloch, CEO of Asobo Studio, says that “The premium build or deluxe build is not a barrier. People with the standard are not going to be blocked; every airport in the world is there. The entire planet is seamlessly present, and you can fly, land on any airport on the planet. The airports are all there, they have aerial photography from Bing, they’re all very realistic, but AI and procedural building generation automatically generate the buildings.” 

The standard edition of Flight Simulator can also be launched on the PC via the Xbox Game Pass. Once launched, the game can be upgraded from there also. 

Once the latest Flight Simulator is released, Asobo and Microsoft intend to provide a continuous stream of paid and free content. Every month would bring in new additions, and there would be a lot of updates every two to three months. One addition within paid DLC would include helicopters.

Head of Flight Simulator series Jorg Neumann stated, “Our vision for Flight Simulator post-release is that it’s an ever-changing, ever-evolving platform. We’ll work with the community. They will give us feedback. The world is changing. There are new airports. There’s new data available. We’ll keep updating everything, get better data, expand the plane list, expand the feature list. We’re going to work on this for a decade.”

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Mickey Sampson

Mickey Sampson is a PHP Developer who is skilled at coding, analytical approach, and database design having a deep understanding of Core PHP, Magento, WordPress, and different latest technologies. Either he keeps himself busy in building new and one of a kind apps or playing with his pets - an animal lover, who has 7 different animals residing with him.

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